Notes from 99 bottles of OOP
This is a post of notes I am taking from the book, 99 bottles of OOP by Sandi Metz and Katrina Owen. I’m hoping that I can finish it timely and also complete the post with all notes. This post will have notes only from Chapter 1 (Shameless Green)
Chapter 1: Shameless Green
4 solutions are discussed for 99 bottles of bear problem. (I’m not including the solutions here and discussions specific to them )
- Incomprehensibly Concise
- Speculatively General
- Concretely Abstract
- Shameless Green
Problems with Incomprehensibly Concise
Consistency
The style of conditionals is incosistent. Sometimes used ternary sometimes if
at end.
Duplication
- Duplication of both data and logic was there.
- Itentifying duplication of logic is harder. The maximum confusion can be acheived by using the logic in interpoted string
Names
- No uses of names. Name is the identification of concept in the problem.
- Code clarity is built upon good names.
- Good naming is hard, but also worth the effort.
Messages vs Methods
Although we used to think about messages
as methods
, the authors separated between the two.
- A message is sent by an object to another to invoke a behavior.
- A method is an object’s internal implementation which may or may not corresponds to the method. it is not required for the method be same named as message.
- Think about objects as black box. Separate the concept of message and method to get better OO mindset.
Methods are defined, but messages are sent
Juding Code: Three basic questions to help
The best way to judge code is by comparing its value to its cost. while it’s difficult to get exact figure for value and cost, we can ask three questions to find insight about the potential expense of a slice of code.
- How difficult was it to write?
- How hard is it to understand?
- How expensive will it be to change?
Code is easy to understand when it clearly reflects the problem it’s solving and thus openly exposes that problem’s domain.
Problems with Speculatively General
The authors then brought another solution which was relatively easier to understand but uses more levels of indirections between actual works. The indirections made whole picture incomprehensible to grasp all at once.
You must resist being clever for its own sake.
If you are capable of conceiving and implementing a complex solution, it is incumbent upon you to accept the harder task and write simpler code.
Problems with Concretely Abstract
The next solution authors brought was characterized by many small methods and completely DRY-ed codes. But it has its own problems.
One of the method was named beer
which returns the string "beer,"
. Though this DRY-ed up the code
it could’t reap the benefit. Because if the implemention of it is changed from "beer"
to "Kool-Aid"
,
the method can be changed to
but what to do with all these method names?
The problem was the methods were named with current implmentation while it was trying being DRY-ied for future changes.
When you name a method after its current implementation, you could never change that internal implementation without ruining the method name.
You should name method not after what they do, but after what they mean in your problem domain.
On Shameless Green
When you dry out duplication or create a method to name a bit of code, you add a level of indirection that make it more abstract. In theory, this abstractions make code easier to understand and change, but it practice they often acheive the opposite.
The biggest challenge is to determine when to stop abstracting.
Evaluating Code based on facts
Three metrices
- SLOC or LOC (Source Line of Code) (Not very useful)
- Cyclomatic Complexity. Measures the conditions in a chunk of code. Higher score ~ More complex
- ABC metrics (Assignments, Branches and Conditionals). Takes all three into accounts. Better.
FLOG
is a ruby companion based on ABC.
Checking metrics regularly will keep you humble and improve your code.
Chapter Summary
Experience programmers tend to write complex code because that seems natural to them. However, there is something beyond complexity.
Infinitely experienced programmers do not write infinitely complex code; they write code that’s blindingly simple.